I’m a gamer and damn proud.
You won’t catch me toting a DS waiting to update my Animal Crossing town or feed my Nintendogs. I won’t spend hours in front of my tv wasting the brilliance that is the outdoors. And I will never pass up time with friends, to finish that last level of Bioshock Infinite or play one more round of Zombies. However, I will keep up with the industry’s latest and greatest. I do long for that occasional heartwarming nostalgia that comes with replaying an old N64 favorite. And I will always look forward to the occasional follow-up or reimagining of a series like Zelda or Tomb Raider. Gaming has been ingrained within me since as far as I can remember, but it wasn’t until recently that I stumbled upon a daring vlogger who prompted me to reanalyze these pieces of my past with a new feminist perspective.
A month from yesterday will mark the one year anniversary of a bold concept that would later rock the gaming community forever. After being invited to speak to video game development company BUNGiE, vlogger and creator of Feminist Frequency Anita Sarkeesian felt satisfied with her involvement, but realized there was a lot left to be said for the industry as a whole. She decided to launch a Kickstarter campaign to fund a series of videos that would analyze the history of video games from a feminist lens and illuminate the iconic portrayals of women in these games. Little did she know the tidal wave of backlash, harassment, and vandalism that would follow her from arguably the most proverbial of boy’s clubs.








Active Discourse